Daniel Robbins is a Principal Designer at Adobe, focusing on strategy and partnerships across 3D, AR, VR, and Generative AI projects, including Substance and Aero. Previously, they worked as a Product Designer on the Meta Horizon Worlds team, emphasizing Integrity and the Creator Community. Their extensive background includes roles as Principal UX Designer at HTC, where they shaped AR strategies, and Strategy Director at Artefact, where they identified business opportunities. Daniel has also contributed to various industry-leading initiatives, including the Microsoft Envisioning Center, and is dedicated to mentoring underrepresented groups in design. They hold a Fine Arts BA from Brown University and completed a leadership program at Leadership Tomorrow.
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