Ionut Tudor is a Senior Machine Learning Engineer with over 20 years of experience in graphics and machine learning. They have built core rendering technology for AAA titles, having pioneered texture streaming techniques at Lionhead Studios and led graphics innovation for EA’s Frostbite engine. At Adobe's Firefly division, Ionut focuses on model optimization and efficient workflows. Their previous roles at Electronic Arts involved significant contributions to franchises like NHL, FIFA, and Need for Speed, enhancing performance and mentoring global teams. Ionut's early work at Fun Labs and Lionhead developed their expertise in rendering pipelines and shader systems across various console generations.
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