Eddie Robinson is a seasoned professional in GPU architecture with extensive experience in various leadership roles across multiple prestigious companies. Currently serving as Principal MTS at AMD since August 2022, Eddie previously held positions as GPU Architect at Apple from September 2012 to July 2022, and Principal MTS at AMD from November 2010 to September 2012. Eddie's earlier experience includes Principal Architect at NVIDIA, focusing on performance simulation infrastructure, and various key roles at AMD, ArtX, Silicon Graphics, and Intergraph, where responsibilities spanned GPU architecture, performance evaluation tools, and driver development. Eddie holds a Bachelor of Science degree in Computer Science from Texas State University, earned between 1980 and 1984.
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