Lucas Diogo França

Mobile Developer at Agrosmart

Lucas Diogo França has had a diverse range of work experiences in the field of mobile development. Lucas started their career at Escola Pinguinho de Gente, where they worked as a Technical Support Intern for 6 months. Lucas then moved on to the Controladoria Geral do Estado de Goiás, where they worked for 1 year and 3 months as a Technical Support and Software Developer, using the C++ language.

Following that, Lucas worked at Saneago as a Software Developer Intern, where they focused on evolving existing systems and designing new systems using Java, JSP, and the ZK framework. During their time at the company, they also gained experience in team communication and configuration management.

Lucas then worked as a Freelancer, taking on various mobile development projects. Some notable projects included developing two applications for Emater and the Agência Goiana de Assistência Técnica, Extensão Rural e Pesquisa Agropecuária, an application for the fiscal department of Agência Goiana de Regulação, and an application for Vai, a private urban transportation service. For these projects, Lucas utilized Flutter, Dart, Firebase, ObjectDB, and REST API integration.

Lucas also worked at IZA as a Mobile Developer, where they focused on developing mobile applications.

In 2021, Lucas joined Toro Investimentos as a Mobile Developer, where they utilized Flutter for Android and iOS development and worked on CI/CD with Azure DevOps.

Most recently, Lucas joined Agrosmart as a Mobile Developer.

Lucas Diogo França completed their education at Pontifícia Universidade Católica de Goiás from 2016 to 2019, earning a degree in Tecnólogo in the field of Análise e Desenvolvimento de Sistemas. Lucas also obtained several additional certifications from Udemy, including "Construindo Aplicações Web Com o Novo Angular (4, 5 e 6)" in November 2018, "Desenvolvimento de Aplicativos Híbridos com Flutter" in November 2018, "Ionic 2 e 3 - Apps Híbridos, PWA e Firebase" in November 2018, and "Design e Programação de Games 3D com a Unreal Engine 4" in January 2018.

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