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Chris Marvin

Software Engineer | Core Audio

Chris Marvin is an accomplished software engineer with extensive experience in the gaming and audio technology sectors. Beginning a career at Nanotainment in 1997, Chris has contributed to various prominent companies, including Humongous Entertainment, where several titles in the Backyard Sports series were shipped. Notable positions include Senior Tools Engineer at LucasArts, where Chris contributed to "The Force Unleashed," and a Staff Engineer role at Dolby Laboratories, specializing in integrating Dolby technologies in gaming and VR/AR. Currently, Chris serves as a Software Engineer at Apple, following a stint at Meta developing metaverse audio technology. Throughout the career, Chris has played pivotal roles in launching successful titles such as "Star Wars Battlefront," "Overwatch," and the "Tomb Raider" reboot, showcasing expertise in audio, physics, animation, and tools engineering across numerous projects.

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San Jose, United States

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