Dan Rubenfield has extensive experience in game development and technology leadership, currently serving in the Technology Development Group at Apple since 2020. Previously, Dan held the position of Chief Technology Officer at VREAL from 2015 to 2019, where a patented mechanism for immersive replay capture was designed. Dan has also contributed significantly as Studio General Manager at KIXEYE, shaping the creative vision for a first-person combat game. Prior roles include Design Lead at The Workshop LLC, Creative Director at Recoil Games, Concept Team Lead at Sony Computer Entertainment Europe, and Design Lead at Sony Online Entertainment, demonstrating a strong track record in team management, innovative design, and successful project execution throughout the gaming industry. Education includes St. Marks School of Texas and the University of North Texas.
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