Archetype Entertainment
Mitchell Kanazawa is an emerging technology professional with a background in software development and game engineering. Currently serving as an Intern - Associate Rendering Engineer at Archetype Entertainment since September 2022, Mitchell is engaged in researching and prototyping rendering techniques within Unreal Engine while collaborating closely with artists to enhance interactive experiences. Previous experience includes a role as a Software Application Development Engineer Intern at Workday, where Mitchell contributed to payroll software development using object-oriented design in an agile setting. Additionally, Mitchell served as an Instructional Student Assistant at California Polytechnic State University-San Luis Obispo, providing support in Computer Graphics and Programming Languages, and worked as a Unity 3D Developer at Kinetic Reality Inc, focusing on game development and sensor technology. Mitchell holds an education degree from California Polytechnic State University-San Luis Obispo from 2019 to 2023.
This person is not in the org chart
This person is not in any teams