Rene Lindsay has extensive experience in the field of graphics software engineering. Starting from 2008, they worked as a software developer on various contracts for companies such as HTEC and Horizon Navigation, where they developed control components for fuel pumps, payment terminals, and automatic number plate recognition systems.
In 2009, they briefly worked as a software developer for Freeway Fleet Systems.
From 2010 to 2013, Rene served as a Synthetic Vision Systems Engineer for GE Aviation, where they developed a prototype Synthetic Vision System and Primary Flight Display for the COMAC C919 Airliner in China. Rene utilized C++ and OpenGL ES to render a 3D representation of the surrounding terrain based on terrain elevation data, satellite imagery, obstacle data, and airport maps.
After that, they joined Intel Corporation as a Graphics Engineer for a few months in 2013.
From 2014 to 2015, they worked as a Graphics Engineer for Fujitsu Global on projects related to automotive Human-Machine Interface (HMI) design.
In 2015, Rene joined Everest Technologies as a Software Engineer, where they developed shape manipulation tools and a GUI front end for a 3D scanning and CAD system used for designing prosthetics.
In 2016, they worked as a Graphics Engineer for LunarG, contributing to the development of Vulkan SDK and WSI-Window libraries.
Then, in 2017, Rene joined Envrmnt by Verizon as a Graphics Software Engineer.
Currently, in 2019, they are employed at Astrobotic as a Graphics Software Engineer, where they develop a photo-realistic 3D rendering engine using Vulkan ray tracing and Nvidia RTX technology. This engine is utilized for simulating the lunar lander's camera during descent and landing, specifically for testing the Terrain Relative Navigation system developed in collaboration with NASA JPL.
Rene Lindsay attended Cape Peninsula University of Technology from 1994 to 1997, where they earned a National Diploma in Information Technology.
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