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Nathan Harris

Lead Software Developer, Spatial Audio at Audiokinetic

Nathan Harris is an experienced software developer specializing in audio technology, currently serving as Lead Software Developer for Spatial Audio at Audiokinetic since September 2012. With a background in designing and creating the Wwise Spatial Audio tool set, Nathan has contributed to research and implementation of geometric reverberation and diffraction algorithms. Prior experience includes a role as Software Engineer at Slant Six Games, where Nathan worked on an unannounced title and developed core audio frameworks for high-profile games, including RESIDENT EVIL: Operation Raccoon City. Nathan's career began with co-op positions at Electronic Arts and Nokia Mobile Phones. Nathan holds a Bachelor of Science degree in Computer Science from The University of British Columbia, completed in 2006.

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