Nathan Harris is an experienced software developer specializing in audio technology, currently serving as Lead Software Developer for Spatial Audio at Audiokinetic since September 2012. With a background in designing and creating the Wwise Spatial Audio tool set, Nathan has contributed to research and implementation of geometric reverberation and diffraction algorithms. Prior experience includes a role as Software Engineer at Slant Six Games, where Nathan worked on an unannounced title and developed core audio frameworks for high-profile games, including RESIDENT EVIL: Operation Raccoon City. Nathan's career began with co-op positions at Electronic Arts and Nokia Mobile Phones. Nathan holds a Bachelor of Science degree in Computer Science from The University of British Columbia, completed in 2006.
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