Tyler Wilson is a seasoned professional in character art and technical leadership, combining artistic creativity with strong organizational skills. With 14 years of leadership experience and a decade contributing to art and game projects, Tyler has developed extensive expertise in sculpting anatomy, modeling characters, and creating character customization libraries. They have held numerous roles including Lead Artist at Piranha Games and Technical Character Art Manager at Unity, and are currently the Director of Technical Art at AvatarOS. Additionally, Tyler enjoys exploring ml deformers, grooms, cloth simulation, gaming, and film.
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