Spencer Witkin currently serves as a Staff Engineer at Aviatrix, having joined the company in June 2020 after a tenure as Senior Member Of Technical Staff. Prior experience includes roles as a Software Engineer at ShieldX Networks, where contributions involved developing an Orchestration/Automation Engine, designing scalable Microservice deployments, and leading GCP integration projects. Earlier, Spencer was a Technical Project Specialist at Nelson Companies, focusing on automating processes and managing client-focused operations. Additional experience includes producing and developing games at Perpetual Games and providing customer technical support at Nelson Companies. Spencer holds a Bachelor of Science in Computer Science with a focus on Computer Game Design from Baskin Engineering at UCSC.
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