Gaëtan Barel is a seasoned graphics programmer with extensive experience in the gaming industry, currently working at Behaviour Interactive since January 2015. Responsibilities include graphics programming, feature implementation with technologies such as DX12 and Compute Shaders, and debugging GPU issues. Gaëtan's notable projects include contributions to unannounced titles, F1 22 (VR support for PC), Call of Duty Vanguard, and DiRT 5. Prior experience includes roles as a system programmer on AAA productions and as a game programmer at Gameloft, where gameplay elements and physics were developed for various games. Gaëtan's earlier career includes internships at IRISA and Crystal Asia, focusing on image-based rendering tools and web development, respectively. Educational qualifications were obtained from the Institut national des Sciences appliquées de Rennes, with additional academic experiences at The University of Hong Kong and Technische Universität Dresden.
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