Karina Briones is an experienced Tech Artist currently employed at Behaviour Interactive since April 2020, specializing in integrating animations and VFX within Unity. Previous roles include Artiste Technique at Playtika from February 2018 to March 2020, focusing on animation concepts, visual preparation in Photoshop and After Effects, and process documentation. As an Artiste 3D at Lynx Attractions, Karina contributed to Unity integration, level art, and the creation of VFX and custom shaders. Prior experience at Hibernum Créations involved 3D and 2D artistry, including character modeling and concept art. Early career experience at ZABELLE inc. included character design and 3D modeling. Karina holds a D.E.C in Animation 2D from Cegep du Vieux Montreal, with education spanning from 2006 to 2011. Proficient in Adobe Flash, Photoshop, and Maya, Karina combines artistic talent with technical expertise in the gaming industry.
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