Chris Beintema

Staff Rigging Tech Artist at Bungie

Chris Beintema is a highly experienced professional in the field of animation and rigging, currently serving as a Staff Rigging Tech Artist at Bungie since April 2018. With a strong background in character modeling, rigging, and animation, Chris has contributed to notable projects such as Jett: The Far Shore at Superbrothers A/V Inc. and various titles in the Assassin's Creed and Splinter Cell series at Ubisoft. Additionally, Chris has experience as a part-time instructor at Sheridan College, teaching rigging and animation systems, and has previously held positions at prominent companies like Electronic Arts and Guru Studio, where Chris worked on gameplay animations for the Skate series and NBA LIVE. Educational qualifications include certificates in Digital Character Animation and Computer Animation from Sheridan College, and a diploma in Graphic Design from George Brown College.

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Bungie

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Bungie is dedicated to creating hopeful worlds that inspire passionate player communities and lifelong friendships. For nearly thirty years that purpose has led to the creation of some of the industry's most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on developing the next highly-anticipated release in the Destiny universe and new worlds to come.


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