Ryan Mayne currently serves as a Senior Gameplay Programmer at Behaviour Interactive, focusing on AI development and creating tools for design enhancement. Previously, Ryan worked at Cold Symmetry as a Gameplay Programmer, where contribution included the prototype phase and vertical slice development, emphasizing Player and Combat systems. Prior experience includes roles as a Software Engineer at Certain Affinity, contributing to projects like Hogwarts Legacy and Halo Infinite, and at AMD as a Senior 3D Game Developing Technician, where Ryan developed GPUOpen effects for Unreal Engine 4. Ryan holds an Advanced Diploma in Game Programming from Humber College, earned between 2013 and 2016.
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