Josh Blow is an accomplished Executive Producer and Lead Software Engineer currently working at Sinistral Arts, focusing on the upcoming title Rebellion Stryker. With extensive experience as a Game Engineer at Benten Technologies, Josh has developed core gameplay mechanics and user systems for an educational mobile game using Unity. Previous roles include Technical Artist/Programmer for hospital training games at the Virginia Serious Game Institute, where work involved C++ programming and UI design, and various capacities in VR and network programming for social experiments and military simulations. Josh also holds a Game Development degree from George Mason University, where contributions included serving as a lab monitor and developing mobile games for Startlift Games.
Sign up to view 0 direct reports
Get started