Josh Blow

Game Engineer at Benten Technologies

Josh Blow is an accomplished Executive Producer and Lead Software Engineer currently working at Sinistral Arts, focusing on the upcoming title Rebellion Stryker. With extensive experience as a Game Engineer at Benten Technologies, Josh has developed core gameplay mechanics and user systems for an educational mobile game using Unity. Previous roles include Technical Artist/Programmer for hospital training games at the Virginia Serious Game Institute, where work involved C++ programming and UI design, and various capacities in VR and network programming for social experiments and military simulations. Josh also holds a Game Development degree from George Mason University, where contributions included serving as a lab monitor and developing mobile games for Startlift Games.

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