Danny_ Q.

Lead Procedural Data Engineer at Bifrost

Danny_ Q. has a diverse range of work experience in the field of software engineering and development.

Danny_ started their career as a Freelance Software Engineer in 2012, working independently on various projects.

In 2014, they joined Unorthobox Games, Dare to be Digital, and BAFTA as a Programmer for a brief period.

Later that year, they became a Software Developer at Seed Software where they led a team of engineers in developing an educational tool related to climate change.

In 2015, Danny_ Q. worked as a Junior Programmer at Reflections, a Ubisoft Studio, contributing to the development of Ghost Recond Wildlands.

Danny_ continued their journey at Ubisoft Singapore in 2016, initially as a Junior Programmer working on Assassin's Creed Origins, and then as a Programmer on Skull & Bones.

In 2020, Danny_ Q. joined Motional as a Senior Software Engineer, specializing in visualization, UI/UX, and working on 3D visualizations for driverless cars.

The following year, they worked at Electric Square as a Senior Software Engineer, and in 2022, they took on a side project called FightLegacy.com.

Most recently, in 2022, Danny_ Q. joined Bifrost as a Lead Procedural Data Engineer, primarily focused on developing data-driven modular pipelines for user-controlled world creation and customization using C++.

Danny Q. began their education journey in 2011 when they enrolled at the University of Hull. Danny_ pursued a Master of Engineering (MEng) degree in Computer Science and successfully completed their studies in 2015.

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