Maryna Mitina

Product Manager at Big Fish Games

Maryna Mitina has a diverse work experience in the gaming and architecture industries. Maryna started their career as an Architect at IBK CENTROBUD in 2012, where they worked until 2015. Maryna then joined LLC Osnova as an Architect from August 2015 to March 2016. Following that, they began their career in the gaming industry, starting as a Game Designer at Friendly Fox (4Friends Games) in March 2016 and staying until November 2019. During their time there, they worked on various highly acclaimed games, such as Edge of Reality: Great Deeds and Edge of Reality: Hunter's Legacy. Maryna also took on the role of Lead Level Designer at 4Friends (Playrix) from November 2019 to October 2020, where they led the development and improvement of gameplay and puzzles. Maryna then joined AdGloriam (TECHIIA) as a Game Designer from November 2020 to March 2021, working on an unannounced third-person action fighting game called Circus Maximus. Their responsibilities included concept creation, technical design documentation, and scriptwriting. Before their current role, they worked as a Product Manager at MOJAM from March 2021 to January 2022, where they focused on business growth, product analysis, and GEO expansion. Currently, they are a Product Manager at Big Fish Games as of April 2022.

Maryna Mitina completed their education at the Kiev National University of Civil Engineering and Architecture from 2006 to 2013, where they earned a Specialist degree in Architecture of Buildings and Structures. Additionally, they attended Udemy in 2020 and dev to dev from 2020 to 2021, although no specific degrees or fields of study were mentioned for these two institutions.

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