Sam Prudhomme has worked in the software engineering field for several companies. Sam started their career at Sandblast Games, where they worked as a Software Engineer on the game "Destroy All Humans 3: Path of the Furon." Sam was responsible for frontend and TCR engineering, and quickly made improvements to the menu system and took on additional responsibilities for incomplete game systems.
In 2008, Sam joined WB Games/Surreal Software as a Software Engineer. Sam worked there for five years until 2013.
After leaving WB Games, Sam worked at Serellan LLC as a Software Engineer. Sam'sprimary focus was on AI behaviors for enemy and friendly NPCs, and they also worked on various gameplay systems.
Sam's most recent position is at Big Fish Games, where they started as a Lead Engineer in 2014 and became a Software Engineering Manager in 2018. The end date for this role is not provided.
Sam Prudhomme attended Milton Academy from 1986 to 1988. After completing high school, they pursued a Bachelor of Arts degree in Computer Science from Yale University, graduating in 1992.
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