Thomas Bancken

Gameplay/ai Engineer at Black Shamrock - a Virtuos Studio

Thomas Bancken is a gameplay/AI engineer at Black Shamrock, working since September 2019. Thomas previously interned at OneBonsai from February to June 2019. Thomas holds a Bachelor's degree in Game Developer from HOWEST Hogeschool West-Vlaanderen.

Links


Org chart

Timeline

  • Gameplay/ai Engineer

    May, 2022 - present

  • Junior Gameplay Programmer

    September, 2019