Garrett Reuscher is an Unreal Engine Developer at Boeing, where they currently lead a technical team focused on the High Fidelity Digital Twin codebase. With dual bachelor's degrees in Game Programming and Computer Science from the University of Advancing Technology, Garrett has a strong background in game development and 3D applications, having previously worked as an Educational Applications Developer at Western University of Health Sciences and as a Lead Programmer on the game Warp!. Their expertise spans Unity3D and Unreal Engine, alongside experience in various programming topics and agile software management practices.
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