BrainPOP
Esther Finkelstein has had a diverse range of work experience. In 2011, they worked as a Social Media/Marketing Intern for the Crohn's & Colitis Foundation of America, and also as a Customer Representative for Students of Georgetown, Inc. In 2012, they worked as a Business Development Intern for Venga and as a Computer Science Teaching Assistant at Georgetown University. In 2013, Esther joined Enstoa as an Analyst, Technical Solutions, and later became an Associate, Technical Solutions until 2016. In 2017, they worked as a Learning Developer & User Research Intern at the MIT Media Lab and also joined New Classrooms as a Product Owner. Esther was promoted to Senior Product Owner in 2019 and worked in that role until 2021. Currently, Esther is employed as a Product Manager at BrainPOP.
Esther Finkelstein obtained a Bachelor of Arts (B.A.) degree in Psychology, with a minor in Computer Science, from Georgetown University. Esther attended Georgetown University from 2009 to 2013. In 2014, Esther completed a Front End Web Development program at Thinkful. Following this, they pursued a Master of Education (M.Ed.) degree with a focus on Technology, Innovation, and Education at Harvard Graduate School of Education from 2016 to 2017.
BrainPOP
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BrainPOP:registered: (www.brainpop.com) creates animated, curricular content that engages students, supports teachers, and bolsters achievement – in classrooms, at home, and on mobile devices. Their proven and award-winning educational resources, uniquely suited for 21st century learning, include BrainPOP Jr. :registered: (K-3), BrainPOPEspañol:tm:, and BrainPOP ESL:tm:. Their newest offering, GameUp:tm:, highlights top, free educational games and aligns them to academic topics. All of their resources are supported by BrainPOP Educators, a free professional community more than 135,000 teachers strong. Aligned to academic standards and easy to use, BrainPOP sites host more than 11 million visits each month. Specialties animated educational content, digital content, 21st century learning tools, mobile learning, game-based learning, games