Patrick Charron is a seasoned Lead Material Artist currently at Build A Rocket Boy since September 2022. Previously, Patrick held the position of Art Product Manager and Senior Lead Material Artist at Ubisoft from January 2020 to September 2022, contributing to notable projects such as BGE2. With extensive experience at Ubisoft Montpellier and Ubisoft Montréal, Patrick has led various artistic initiatives, including the creation of CandyShop, a comprehensive procedural and scanned material library tool. This role encompassed overseeing production tools from conception through to engine integration. Patrick's career includes significant contributions to major titles such as Splinter Cell, FarCry 2, and Tintin Secret of the Unicorn, showcasing a robust background in level and environment artistry and art direction, bolstered by specialized education in 3D art.
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