Bungie
Cameron Konner is a seasoned audio professional with extensive experience in the gaming industry and music production. Currently serving as a Senior Technical Audio Designer at Bungie since July 2021, responsibilities include enhancing workflows between audio creators and engineers, as well as designing and implementing innovative music systems for games. Previously, Cameron held the position of Technical Music Designer at 343 Industries, contributing to "Halo Infinite," and worked as a Technical Sound Designer for X-PLUS Co., Ltd. on the hybrid game "Smelter." A background as a Freelance Audio Engineer includes collaborating with various artists and bands, producing albums released through notable labels. Cameron's career also features roles in sound design and engineering at several companies and educational institutions, backed by a Bachelor of Science in Music Business, Entrepreneurship, and Technology from the University of the Arts.
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