Bungie
Dan Miller is a seasoned game designer with extensive experience in the video game industry. Currently serving as a Staff Designer at Bungie since June 2023, Miller is involved in notable projects such as Destiny 2: The Final Shape and Marathon. Previously, as a Lead Game Designer at Team Kaiju from August 2020 to June 2023, responsibilities included AI design, UI design, progression design, and level design using UE 4, UE 5, and Figma. Miller's history at Microsoft from August 2019 to August 2020 as a Senior Designer focused on Mixed Reality and Augmented Reality training applications. A long tenure at Bungie from 2005 to 2019 included pivotal contributions to the Destiny franchise, including Destiny 2 expansions and various gameplay modes, as well as work on multiple Halo titles. Early experience includes roles at THQ and Monolith Productions. Educational qualifications include a BA in Communications from Western Washington University and an AAS from Whatcom Community College.
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