Kelsey Rice

Senior Systems Designer at Bungie

Kelsey Rice is a Systems Designer at Bungie since November 2021, with prior experience as a Producer at Mobius Digital and a Technical Artist at XFROG INC. Kelsey has contributed to various projects, including serving as a Texture Artist for Empath, a VR magical combat game, and taking on the role of Game Director for One Little Change, an MFA thesis capstone project at USC. Additional roles include content innovation at Sony Pictures Entertainment, primary artist on an audiobook video game during the Annenberg Fellowship, and texture artist for Sky Command. Kelsey's foundational experience began as a Service Desk Technician at USC Auxiliary Services and co-designing augmented reality experiences. Kelsey holds an MFA in Interactive Media and Games from the University of Southern California and a B.A. in Studio Art and English from Kenyon College.

Links

Previous companies


Org chart

No direct reports

Teams

This person is not in any teams


Offices

This person is not in any offices