With 11 years of experience in game and simulation development as an Artist and Art Lead, Aaron brings the perspective and insight of an industry veteran to the table. His fascination with flight and ability as an artist led him to the doors of Microsoft Games Studios in 1998 where he stayed to work on 10 titles in the Flight Simulator, Combat Flight Simulator and ESP franchises. Before entering the world of software development, Aaron was on his way to a becoming an Aeronautical Engineer. He likes to make models, read a lot of non-fiction History, work on and ride motorcycles and craft oddities in various mediums (mostly wood and metal)
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