Travis is a GIS analyst with a specialization in designing real world locations by combining the power of GIS with the glamour of video game technologies. Travis’ senior project at the University of Washington in 2005 was a realistic fly-through of the Blue Angels course in Seattle to help the new pilots visualize the Seattle region. This project was the bridge that landed Travis at Aces Studio at Microsoft. His primary role at Aces was to help create a seamless, believable data-driven world for Aces products which included Train Simulator 2, Flight Simulator X, and Microsoft ESP. He helped to maintain a multi-terabyte geodatabase which was a pillar to simulating the earth. From driving the World of Rails content creation for Train Simulator 2 to creating high fidelity scenery for the Flight Simulator X: Acceleration Pack, creating immersive environments on multiple scales is indeed a strong passion for Travis. Most recently, he was a GIS Specialist on Microsoft Flight.
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