Hugh Jamieson

Illustrator at Cat Daddy Games

Hugh Jamieson has extensive work experience in the creative industry. Hugh is currently working as a Creative Director at Panga since August 2021. Prior to that, they worked as an Illustrator at Cat Daddy Games starting in May 2021. Hugh also has a background in freelance work, having served as a Freelance Concept Artist and Illustrator at Paintandsuffering.com since October 2008. Hugh previously held the position of Director Of Operations at Securite from June 2019 to April 2021. Earlier in their career, Hugh worked as a Creative Director at WildTangent from 2006 to 2008. Hugh also held roles as Lead concept artist and 3D character modeler at Surreal Software from 1996 to 2001 and as a Concept Artist at Boss Game Studios in 1995. Overall, Hugh Jamieson has a wealth of experience in creative leadership and artistic roles in various industries.

Hugh Jamieson attended ArtCenter College of Design from 1990 to 1994, where they obtained a Bachelor of Fine Arts degree in Illustration. Their field of study focused on Fine Art and Entertainment Design.

Location

Renton, United States

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Cat Daddy Games

What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy,"​ a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.


Employees

51-200

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