Bernie Roehl

Head of VR Development at Catalyst Entertainment Technology

Bernie Roehl has extensive work experience in the development and implementation of virtual reality (VR) technology. Bernie started their career at 3DNA Corp in 2002, where they worked as a software developer until 2009. During their time at 3DNA Corp and afterwards, Bernie worked for various companies as a software developer, specializing in creating VR projects. Notably, they developed VR projects for the company 3DNA and authored several books and technical articles on VR. Bernie also designed and taught a VR course for NBCC Miramichi. Prior to their work in the VR industry, they worked at the University of Waterloo as a software developer, focusing on the development of labs and software to support the operations of the Electrical and Computer Engineering Department. Throughout their career, Bernie has gained considerable expertise in 3D graphics and has made significant contributions to the field of VR development.

Bernie Roehl attended the University of Waterloo from 1977 to 1981, where they obtained a Bachelor of Science degree.

Location

Waterloo, Canada

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Catalyst Entertainment Technology

Catalyst Entertainment Technology creates micro theme parks by converting content into exciting immersive experiences. CET is the only entertainment company with the capability of delivering free-roam vehicular experiences while fully immersed in virtual worlds. Amusement parks are a $51B global market, attracting over 200M attendees in 2020.It's obvious that consumers want exciting and immersive experiences: Companies like Disney have leveraged their theme parks to build brand loyalty and franchise popularity through immersive transmedia storytelling. However, most media companies and consumer brands cannot easily convert their digital content into physical experiences: It’s expensive and hard!CET is able to partner with any content provider, converting their digital content into virtual landscapes and experiences that seamlessly integrate with our proprietary, free-roam holonomic robot (think real-life Mario Kart). Our vehicle is able to move in any direction, including accelerating while rotating, and is able to replicate motion of vehicles (car, boat, spacecraft, tank, snowmobile, etc). The vehicles have two modes, “driver” (consumer has full control) or “ride” (CET has full control), making these micro theme parks attractive for the largest range of ages/heights. With a single system and geographical footprint, guests benefit from endless immersive virtual experiences like never before.In addition, CET will be the first E-Sports enabled platform of its kind, where players in different locations can play against each other (persistent leaderboards) or play against each other in real time. We have provisional patents filed, including asynchronous starting capabilities, which maximize throughput.CET is founded by a trio of experienced entrepreneurs with demonstrated track records. The first location is slated to open Q1 2023, with plans to franchise globally through 2024.


Headquarters

Waterloo, Canada

Employees

1-10

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