Jacob Clifton is an experienced sound designer with a diverse background in audio implementation and design for the gaming industry. Since May 2017, Jacob has been an intern at Full Sail Work Study, while concurrently serving as a Sound Design Extern at CelleC Games since January 2017. In this role, Jacob creates sound effects, backgrounds, and dialogue for various games, including the ongoing modular series Lorekeeper. Additionally, Jacob has been a Freelance Sound Designer since September 2016, specializing in implementing audio into games using engines like Unreal Engine and Unity, and audio middleware such as Wwise and FMOD. From October 2015 to April 2016, Jacob worked as a Content Writer at Audiopress, producing professional reviews aimed at supporting emerging artists. Jacob holds a degree in Recording Arts, Game Audio Implementation, Sound Design, and Game Testing from Full Sail University, completed between 2015 and 2017.
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