Ernesto Schmitt

Chairman (ned) at Cinemersive Labs

Ernesto Schmitt is a distinguished entrepreneur and investor with extensive experience in co-founding and leading innovative technology and consumer goods companies. Currently, Ernesto serves as Co-Founder and Managing Partner at The Craftory, a $600 million investment house focused on cause-driven challenger brands. Additionally, Ernesto holds leadership roles as Co-Founder and President of Sibylla AI, which specializes in algorithmic trading through deep learning AI, and Chairman of Cinemersive Labs, a pioneer in immersive VR video technology. Previous notable positions include Chairman roles at conteX.ai, Hypersurfaces, and Ariel AI, as well as CEO of DRIVETRIBE and co-founder of Beamly. Ernesto's educational background includes an MBA from INSEAD and a Master of Engineering from the University of Cambridge.

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London, United Kingdom

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Cinemersive Labs

Cinemersive Labs enables the next-generation of fully immersive, three-dimensional photography and video for virtual and augmented reality. Our patent-pending technology allows the acquisition, conversion, processing, storage, and transmission of images and videos in six degrees-of-freedom 3D via two setups: A proprietary, portable rig containing five high-resolution, synchronized cameras calibrated to subpixel-level precision. This pro capture solution enables viewers to be on stage with their favourite rock band in concert in high def, ringside at the big match, or experience totally new forms of filmed entertainment and storytelling that place them right into the middle of the action. Alternatively, our monocular acquisition technology based on a proprietary generative AI approach allows the capture of six degrees-of-freedom 3D photographs and videos using just a single smartphone camera and from as little as a single photograph. A smartphone owner can thereby capture, record, share and re-live memories in full VR immersion – including converting old pictures taken years ago – putting the power of user-generated VR into the hands of millions.


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