The Engineering Team at City State Entertainment is responsible for the technical development and performance optimization of their video games, including Camelot Unchained. This collaborative team, comprising experts in areas like server architecture, graphics, gameplay, and tools engineering, ensures seamless integration and functionality across all game systems. They work closely with other departments to implement innovative features, maintain robust server operations, and deliver an engaging and stable gaming experience.
Derek Glissman-Thoma...
Level Designer
Harrison Rea
Client Engineer
Ian Schmidt
Junior UI Engineer
James Brown
Senior UI/Web Engineer
Jon Young
Lead Modeler
Lou Andreev
Rendering Architect
Matthew Lauritzen
Senior Gameplay Engineer
Mike Naumov
Gameplay Engineer
Sean Siemens
Senior Server Engineer
Tim Mills
Lead DevOps & Senior Engineer
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