Cloud Imperium Games
Alex Kitching is an experienced Engine Programmer at Cloud Imperium Games, having progressed from Engine Programmer II to Engine Programmer III since January 2022, focusing on Entity System Tech. Prior to this, Alex worked at Team17 from July 2020 to December 2021, contributing as a Programmer on Thymesia for PS5 and XSX, and as a Graduate Programmer on Worms Rumble, where responsibilities included general optimization and bug fixing. Earlier career experiences include roles at the University of Gloucestershire as Lecture Support Staff and a Placement Games Programmer at Team17 Digital, where work involved various titles such as Mugsters and My Time at Portia, utilizing Unity and a custom C++ engine. Alex holds a Bachelor's Degree in Computer Games Programming from the University of Gloucestershire, attained in June 2020.
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