Paul Reindell is an experienced engineering professional specializing in online and multiplayer technology for the gaming industry, currently serving as the Engineering Director for Online Technology at Cloud Imperium Games since January 2013. In this role, Paul leads initiatives related to backend service architecture, the transition to CNCF technology, and gameplay persistence while overseeing engineering teams across multiple studios and establishing long-term goals for core features of Star Citizen. Previous positions include Lead Engineer and Senior Engine Programmer at Cloud Imperium Games and Engine Programmer at Crytek, where Paul contributed to the development of the engine for "Ryse" and ported CryENGINE to next-gen consoles. Academic credentials include a Diploma in Media System Design and Computer Science from Hochschule Darmstadt, supplemented by training in Network and System Administration.
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