Thomas Dove has a diverse work experience spanning various roles and industries. Thomas is currently employed as a Frontend Engineer at Condense since June 2022. Prior to that, they worked as a Scientific Software Developer at Capgemini Engineering from October 2021 to May 2022.
Before joining Capgemini, Thomas was an Analyst Programmer at Tessella for over three years, starting in September 2018 and ending in October 2021. In this role, they gained expertise in full stack development, data science, business analysis, UI/UX design, and Agile practices. Thomas actively contributed to internal communities and presented on React development at company-wide conferences.
In 2017, Thomas worked as a Computer Visualization Intern at WMG, University of Warwick. During this internship, they conducted a scientific experiment to evaluate the perceived quality of video games under varying computational budgets. Thomas also used Unity to create four short games with real-time options for dynamically changing frame-rate and resolution.
Prior to their internship, Thomas held multiple roles at The National University eSports League. Thomas initially served as a Content Creator from October to December 2016 and later transitioned to a Tournament Admin, a position they held from December 2016 to August 2017.
Overall, Thomas Dove has a solid background in frontend engineering, scientific software development, and full stack development, along with experience in data analysis, UI/UX design, and project management.
Thomas Dove completed their education with a Master's Degree in Mathematics from the University of Warwick from 2014 to 2018. Prior to that, they attended The Priory Academy LSST for their high school education from 2007 to 2014. In addition to their formal education, Thomas also obtained certifications in Professional Scrum Product Owner™ II (PSPO II) from Scrum.org in October 2021 and IT Essentials: PC Hardware and Software from Cisco in May 2012.
June, 2022 - present