Richard Matthias

Principal Programmer & Battle AI Architect at Creative Assembly

Richard Matthias is an accomplished technology professional with extensive experience in programming and artificial intelligence. As a Principal Programmer and Battle AI Architect at Creative Assembly, Richard focuses on developing advanced AI solutions for gaming. Previously, Richard worked as a Simulation Software Engineer at Wayve, contributing to innovative simulation technologies. Earlier roles at Ninja Theory and Climax Studios provided Richard with solid programming expertise, further enhancing a strong foundation in the gaming industry.

Links

Previous companies


Org chart

No direct reports

Teams

This person is not in any teams


Offices

This person is not in any offices