Dimitris Kamileris is an accomplished software engineer with extensive experience in the gaming industry. Currently at Criterion Games since October 2020, Dimitris has previously held positions as a systems engineer at Splash Damage, contributing to notable projects such as the PC adaptation of Halo Reach and the Stadia title Outcasters. Prior roles include serving as a junior visualization engineer at Metail, where significant improvements were made to cloud-based rendering for virtual fitting rooms, and as an intern vehicle programmer at Reflections, a Ubisoft Studio, focusing on integrating vehicle simulation technology. Dimitris holds a Master’s degree in Computer Games Engineering from Newcastle University and a Bachelor's degree in Computer Science from the University of Crete.
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