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Dimitris Kamileris

Software Engineer at Criterion Games

Dimitris Kamileris is an accomplished software engineer with extensive experience in the gaming industry. Currently at Criterion Games since October 2020, Dimitris has previously held positions as a systems engineer at Splash Damage, contributing to notable projects such as the PC adaptation of Halo Reach and the Stadia title Outcasters. Prior roles include serving as a junior visualization engineer at Metail, where significant improvements were made to cloud-based rendering for virtual fitting rooms, and as an intern vehicle programmer at Reflections, a Ubisoft Studio, focusing on integrating vehicle simulation technology. Dimitris holds a Master’s degree in Computer Games Engineering from Newcastle University and a Bachelor's degree in Computer Science from the University of Crete.

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