Jonathan Vincent is a Software Engineer at Crystal Dynamics since December 2022, bringing extensive experience from previous roles at Electronic Arts (EA) as a Workflow Tools Engineer and Cinematics Engineer from August 2018 to December 2022. Jonathan also worked as a Systems Software Engineer at Hangar 13 for a short period in 2017, where involvement included enhancing a proprietary engine's run-time content management system. Earlier, Jonathan contributed as a CS Tutor at Jacksonville University, assisting students with Data Structures and Algorithmic Complexity. Jonathan holds a Master's Degree in Computer Science - Games from the University of Southern California (2016-2018) and a Bachelor's Degree in Computer Science with a minor in Computer Art & Design from Jacksonville University (2011-2015).
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