The Technical Development team at Crystal Dynamics is responsible for bridging the gap between artistic vision and technical implementation in game development. This team works closely with artists and designers to optimize assets, enhance workflows, and ensure that visual fidelity is achieved efficiently while maintaining performance standards. They also develop and maintain tools and pipelines that streamline production processes, enabling the creative teams to focus on delivering immersive gaming experiences.
Alex Obrien
Software Engineer
C. Scott Broder
Software Engineer
Chris Conway
Senior Software Engineer 3
David Lawson
Senior Software Engineer II
Dharmik Dave
Software Engineer III
Gordon Duclos
Senior Software Engineer
Jean-Paul Cossigny
Senior Software Engineer
Jesse Vanselow
Software Engineer
Jonathan Vincent
Software Engineer
Jose Aponte
Graphics Software Engineer