Kevin Baker is a skilled Environment Technical Artist with extensive experience in the video game industry. Currently employed at Crystal Dynamics since March 2022, Kevin previously held roles at Deep Silver Volition from August 2018 to March 2022, where contributions included creating height fields and environment shaders for Saints Row (2022). Kevin's background also includes work as a Digital Content Creator at Outward, Inc. from August 2015 to July 2018, focusing on photorealistic CG assets, and freelance projects that involved level design and asset creation. A graduate of California College of the Arts with a Bachelor of Fine Arts in Animation, additional education includes various workshops and programs related to 3D artistry.
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