Michaela Farova is a skilled software engineer with extensive experience in game development and software solutions. Currently employed at Crystal Dynamics since January 2018, Michaela has previously held positions at Visceral Games, Bioware, and Electronic Arts, contributing to projects involving the development of the Frostbite engine, gameplay narration applications, and various software tools. Michaela’s expertise includes C++, C#, .NET MVC, MySQL, and Agile methodologies, coupled with a strong foundation in software testing and version control systems such as Perforce and Git. Michaela holds a Bachelor’s Degree in Computer Engineering from the University of Waterloo.
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