Tim Reeves is a seasoned software engineer with extensive experience in the gaming industry. Currently serving as Senior Software Engineer III at Crystal Dynamics since August 2018, Tim has previously held prominent roles such as Senior Core Technology Engineer at Wargaming Seattle, where expertise in Havok physics integration was showcased. Prior to that, Tim was Lead Software Engineer at Airtight Games, managing team scheduling and delivering technical milestones across multiple platforms. Tim's earlier roles include Lead Software Engineer at Zombie Studios, where advanced gameplay mechanics were developed, and Quality Assurance Engineer at Monolith Productions, focusing on custom scripted abilities. Tim holds a BS in Computer Science from Western Washington University.
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