DECA Games
João Pincho is a seasoned game developer with a diverse background in software engineering and programming across various companies. Currently employed at DECA Games as a Game Developer since May 2024, João has previously held senior positions at Critical Software and Claymore Game Studios, along with roles at Starbreeze Studios and Slightly Mad Studios. A foundation in software development was established at Miniclip, Imagination Technologies, and Novabase / Celfocus, with early experience at NSN - Nokia Solutions and Networks, and TVCabo. Proficient in multiple programming languages and tools including C++, Objective C, and OpenGL, João has contributed to core technologies and game development across various platforms. Education credentials include ongoing studies in Computer Science at Instituto Superior de Engenharia de Lisboa, complemented by earlier coursework at Escola Secundária Augusto Cabrita.
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DECA Games
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DECA Games uses their unique approach to live operations to breathe new life into games on the decline. The team works with games studios and developers who lack the resources to handle the responsibilities of running a game as a service. DECA Games provides a way for developers to profit from the long tail of games and enhances the experience fora game’s dedicated fanbase with their long term approach to games as a service. They handle all community management, product management, feature development, art, customer support, live events and promotion planning to ensure a high quality integrated service.