Thomas Mouchawar is a skilled 3D Environment Lighting Artist currently working at Decoy Games since November 2022. Previously, Thomas held roles as a 3D Environment Artist at Together Labs and IMVU, where responsibilities included creating environments, props, deco assets, and animation block models, as well as staging environments for special events and conducting bug fixes. Prior experience includes a contract position at SMU Guildhall, providing support for student-led capstone projects by delivering 3D assets and tileable textures. Thomas's early career included a role as a 3D Environment Artist at Half Baked Data and an instructor position at idTech. Education includes a Bachelor's degree from the University of Utah and ongoing work towards a Master’s degree in Interactive Technology at SMU Guildhall.
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