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Nathan Gordon

Software Developer (Engineering) at Derivita

Nathan Gordon has been working in the field of art and engineering since 2005. Nathan began their career at Poptop Software as a Junior Artist in 2005. In 2006, they moved to Firaxis Games as an Artist. From 2010 to 2014, they worked at BioWare Mythic as an Artist, where they created 3D models of characters and environmental assets, provided artistic feedback for outsourcing partners, and created concept artwork. From 2014 to 2019, they worked at Electronic Arts (EA) as a Senior Concept Artist, where they worked on all assets of the game from environments to UI and provided UI production assets. Since 2019, they have been working at the University of Utah as a Math Tutor/Grader and Learning Assistant. Currently, they are employed at Derivita as a Junior Developer (Engineering).

Nathan Gordon attended Full Sail University from 2002 to 2004, where they obtained an Associate's degree in Animation. Nathan then attended the University of Utah from 2018 to 2022, where they obtained a Bachelor of Science in Computer Science. In 2020, Nathan obtained two certifications from Coursera, a Deep Learning Specialization and a Machine Learning certification.

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