Felix Schmietainski has been working in the gaming industry since 2004. Felix started as a Freelancer, working as a Designer, Artist & Animator. In 2011, they were Creative Director at Crap Games. From 2013 to 2015, they were a Game Designer at Ubisoft Blue Byte GmbH. Since 2015, they have been employed at DIGIT, a Scopely Studio, where they have held the roles of Design Director, Lead Game Designer, Senior Systems Designer, and System Designer | Systems & Economy.
Felix Schmietainski obtained a Bachelor of Arts (B.A.) in Interactive Animation from SAE Munich in 2011. Prior to that, they obtained a Diploma in Game Design from Qantm Institute Munich in 2010. Felix also obtained a Graphic Designer / University of applied sciences entrance qualification in Graphic Design from Akademie Fellbach in 2007.
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