Daniel Widenfalk has extensive experience in software and hardware development, working as a Sr. Software Engineer at DICE (EA Digital Illusions CE AB) focusing on the Frostbite asset pipeline. Prior to this, Daniel was a Senior Development Engineer at IAR Systems, where Daniel led development for C/C++ compilers for embedded systems. With a background as an Electronics Designer at Pharmacia Diagnostics, Daniel's expertise includes FPGA logic development and electronics design for medical instruments. Daniel also worked as a Consultant at Lilla Grän Data och Elektronik, specializing in software and hardware development. Daniel holds a MSc in Engineering Physics from Uppsala University.
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