Edvin Eriksson has a solid background in level design, currently holding the position of Level Designer at DICE (EA Digital Illusions CE AB) since January 2017, after serving as a Level Design Intern. Previously, Edvin contributed to the development of "The Solus Project" as a Level Designer at Teotl Studios in 2016, focusing on the ice path level through level design and art responsibilities. Edvin's education includes studies at Futuregames from 2015 to 2017 and at Mediagymnasiet from 2013 to 2015.
Sign up to view 0 direct reports
Get started