Michael Harnetty

Senior Software Engineer at DICE (EA Digital Illusions CE AB)

Michael Harnetty is a seasoned software engineer with extensive experience in the gaming industry. Currently serving as a Senior Software Engineer at DICE since January 2012, Michael has contributed to the development of critical systems on Battlefield 4, specializing in runtime memory tracking and offline analysis tools. Prior to DICE, Michael held roles at Electronic Arts and Headstrong Games, focusing on rendering, systems engineering, and engine development for various platforms. Michael's career began at Kuju Entertainment, where skills in enhancing and maintaining core technologies were honed. Michael earned a first-class BSc Hons. degree in Computer Science with Games Technology from City, University of London.

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Stockholm, Sweden

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